Igwt is an international competition between chess engines relayed on gsei site
The best 8 italian engines versus 8 non italian engines.|
The best 8 Italian chess engines will be selected through a series of double round robin.
The best 8 non Italian chess engines will be selected through 1 double round robin (only 10 participants).
After that, this 16 engines will play by knockout; this is the 'final step'.
|Hardware & software|
Toshiba Satellite L750/L755 – Intel Core i7;|
Cores 2.3Ghz – microprocessors 4 + 4 – Ram 8 GB;
Windows 7 64bit – Arena 3.0 – Some tools gsei;
Each participant must be an original work; no chess engines clones or derivatives;|
If private or commercial, chess engine should have a history of official tournament participation in WCCC, ACCA, CCT, CHESSWAR or GSEI live;
One entry per author/team;
Chess engines must play under Arena without problem;
Chess engines updates are always allowed, but will be updated at the end of the current step (in the case of bug fixing will be updated as soon as possible).
|I.G.W.T. II° ed.|
The following table shows step by step the development of the tournament. We start from group E and ends with the final step…|
In the final step the best 8 italian engines and the best 8 guest engines will compete in a single elimination tournament with minimatch of 6 games (the last match will be 10 games).
The pairing will be done as in tennis; will be based on. The alphabetical sort order of the name of the programs will sanction the use of the color white in the first game of minimatch, after that the match will continue reversing the colors to every game. In the event of a tie the minimatch will continue until one of the two gets the win.
|Date and time|
Dates and times for the beginning of each match / round robin will be announced by the website http://www.g-sei.org, via email to all accounts g-sei and all those who will be interested in the information.|
Q - Why do not you use a book / tablebase common to all chess engines?|
A - The chess engines are the result of the commitment of programmers; rules have been created to enhance their work. I think it's right to try to use everything that the programmer has created and nothing more.
Q - Why 15 ' for each game?
A - A shorter time would not fit well to the online matches (there could be problems for data transmission and difficulties for visitors to follow the games). A time longer than would make the tournament too long.